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<div class="title">PxVec2.h</div>  </div>
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<a href="PxVec2_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXVEC2_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXVEC2_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classPxVec2.html">   49</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxVec2.html">PxVec2</a></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;{</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classPxVec2.html#a96f72810f06447c2ad7a99889d718298">   55</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html#a96f72810f06447c2ad7a99889d718298">PxVec2</a>()</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    {</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    }</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classPxVec2.html#a4b60f4c08b8019e8c28967ed33d436ce">   62</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html#a4b60f4c08b8019e8c28967ed33d436ce">PxVec2</a>(<a class="code" href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a> r) : x(0.0f), y(0.0f)</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    {</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(r);</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxVec2.html#a07b74e15ed0f46a4a33db981b601fa7e">   74</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html#a07b74e15ed0f46a4a33db981b601fa7e">PxVec2</a>(<span class="keywordtype">float</span> a) : x(a), y(a)</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    {</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    }</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classPxVec2.html#a71fc8ee1b46e0b0539cb507a3b290330">   84</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html#a71fc8ee1b46e0b0539cb507a3b290330">PxVec2</a>(<span class="keywordtype">float</span> nx, <span class="keywordtype">float</span> ny) : x(nx), y(ny)</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    {</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    }</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classPxVec2.html#aa8ffec06e3a3ca712448e1e11232cb08">   91</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html#aa8ffec06e3a3ca712448e1e11232cb08">PxVec2</a>(<span class="keyword">const</span> <a class="code" href="classPxVec2.html">PxVec2</a>&amp; v) : x(v.x), y(v.y)</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    {</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    }</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="comment">// Operators</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="classPxVec2.html#a905d707942a9aa11f7184228e85df054">  100</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html">PxVec2</a>&amp; <a class="code" href="classPxVec2.html#a905d707942a9aa11f7184228e85df054">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxVec2.html">PxVec2</a>&amp; p)</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    {</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        x = p.<a class="code" href="classPxVec2.html#a8a1607dbd9d4e63bf4d5af9ef4cd5a2e">x</a>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        y = p.<a class="code" href="classPxVec2.html#abf3769707f9e56d04c4f37ebdb8e23a9">y</a>;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    }</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classPxVec2.html#a76af8d8980dac7c98b46b61698de3767">  110</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span>&amp; <a class="code" href="classPxVec2.html#a76af8d8980dac7c98b46b61698de3767">operator[]</a>(<span class="keywordtype">int</span> index)</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    {</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <a class="code" href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a>(index &gt;= 0 &amp;&amp; index &lt;= 1);</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160; 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a)<span class="keyword"> const</span></div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxVec2.html">PxVec2</a>(x * a.<a class="code" href="classPxVec2.html#a8a1607dbd9d4e63bf4d5af9ef4cd5a2e">x</a>, y * a.<a class="code" href="classPxVec2.html#abf3769707f9e56d04c4f37ebdb8e23a9">y</a>);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;    }</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;</div><div class="line"><a name="l00305"></a><span class="lineno"><a class="line" href="classPxVec2.html#ab133fd595141550bde61d5409a271cc4">  305</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec2.html">PxVec2</a> <a class="code" href="classPxVec2.html#ab133fd595141550bde61d5409a271cc4">minimum</a>(<span class="keyword">const</span> <a class="code" href="classPxVec2.html">PxVec2</a>&amp; v)<span class="keyword"> const</span></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxVec2.html">PxVec2</a>(<a class="code" href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a>(x, v.<a class="code" href="classPxVec2.html#a8a1607dbd9d4e63bf4d5af9ef4cd5a2e">x</a>), <a class="code" href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a>(y, v.<a class="code" href="classPxVec2.html#abf3769707f9e56d04c4f37ebdb8e23a9">y</a>));</div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;    }</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;</div><div class="line"><a name="l00313"></a><span class="lineno"><a class="line" href="classPxVec2.html#a566bfc064eaa3d57260619a7ef49d182">  313</a></span>&#160; 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<div class="ttc" id="classPxVec2_html_a566bfc064eaa3d57260619a7ef49d182"><div class="ttname"><a href="classPxVec2.html#a566bfc064eaa3d57260619a7ef49d182">PxVec2::minElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float minElement() const</div><div class="ttdoc">returns MIN(x, y); </div><div class="ttdef"><b>Definition:</b> PxVec2.h:313</div></div>
<div class="ttc" id="classPxVec2_html_a487462d06e975ce8315eef3311b1d31f"><div class="ttname"><a href="classPxVec2.html#a487462d06e975ce8315eef3311b1d31f">PxVec2::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool isFinite() const</div><div class="ttdoc">returns true if all 2 elems of the vector are finite (not NAN or INF, etc.) </div><div class="ttdef"><b>Definition:</b> PxVec2.h:154</div></div>
<div class="ttc" id="classPxVec2_html_a630dc61bdd8dc69b3ed5cead1ac691b0"><div class="ttname"><a href="classPxVec2.html#a630dc61bdd8dc69b3ed5cead1ac691b0">PxVec2::getNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 getNormalized() const</div><div class="ttdef"><b>Definition:</b> PxVec2.h:277</div></div>
<div class="ttc" id="classPxVec2_html_a0b9073b93708bca03bc0f4b61fb6547b"><div class="ttname"><a href="classPxVec2.html#a0b9073b93708bca03bc0f4b61fb6547b">PxVec2::operator/=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 &amp; operator/=(float f)</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec2.h:259</div></div>
<div class="ttc" id="classPxVec2_html_a8729d27ed9430c10ce0d024a5610afd1"><div class="ttname"><a href="classPxVec2.html#a8729d27ed9430c10ce0d024a5610afd1">PxVec2::magnitude</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const</div><div class="ttdoc">returns the magnitude </div><div class="ttdef"><b>Definition:</b> PxVec2.h:181</div></div>
<div class="ttc" id="classPxVec2_html_a42a0bd86890068352385df465bd583be"><div class="ttname"><a href="classPxVec2.html#a42a0bd86890068352385df465bd583be">PxVec2::operator/</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator/(float f) const</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec2.h:221</div></div>
<div class="ttc" id="classPxVec2_html_ab133fd595141550bde61d5409a271cc4"><div class="ttname"><a href="classPxVec2.html#ab133fd595141550bde61d5409a271cc4">PxVec2::minimum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 minimum(const PxVec2 &amp;v) const</div><div class="ttdoc">element-wise minimum </div><div class="ttdef"><b>Definition:</b> PxVec2.h:305</div></div>
<div class="ttc" id="classPxVec2_html_a905d707942a9aa11f7184228e85df054"><div class="ttname"><a href="classPxVec2.html#a905d707942a9aa11f7184228e85df054">PxVec2::operator=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 &amp; operator=(const PxVec2 &amp;p)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:100</div></div>
<div class="ttc" id="classPxVec2_html_a8ffd377266a4abb0bd5b56f456781b38"><div class="ttname"><a href="classPxVec2.html#a8ffd377266a4abb0bd5b56f456781b38">PxVec2::operator!=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const PxVec2 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are not exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:138</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="classPxVec2_html_a5ae22a4855c603f08c770f5aea7e570d"><div class="ttname"><a href="classPxVec2.html#a5ae22a4855c603f08c770f5aea7e570d">PxVec2::isZero</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const</div><div class="ttdoc">tests for exact zero vector </div><div class="ttdef"><b>Definition:</b> PxVec2.h:146</div></div>
<div class="ttc" id="classPxVec2_html_a3e66299220678b7868f4dfde416e635d"><div class="ttname"><a href="classPxVec2.html#a3e66299220678b7868f4dfde416e635d">PxVec2::maxElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float maxElement() const</div><div class="ttdoc">returns MAX(x, y); </div><div class="ttdef"><b>Definition:</b> PxVec2.h:329</div></div>
<div class="ttc" id="group__foundation_html_gac10bd69c94c165a52f6de39678ef9d4c"><div class="ttname"><a href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a></div><div class="ttdeci">PxZERO</div><div class="ttdef"><b>Definition:</b> Px.h:76</div></div>
<div class="ttc" id="classPxVec2_html_aa1b953882b55c91a02b32eb78529ced2"><div class="ttname"><a href="classPxVec2.html#aa1b953882b55c91a02b32eb78529ced2">PxVec2::isNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isNormalized() const</div><div class="ttdoc">is normalized - used by API parameter validation </div><div class="ttdef"><b>Definition:</b> PxVec2.h:162</div></div>
<div class="ttc" id="classPxVec2_html_a71fc8ee1b46e0b0539cb507a3b290330"><div class="ttname"><a href="classPxVec2.html#a71fc8ee1b46e0b0539cb507a3b290330">PxVec2::PxVec2</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float nx, float ny)</div><div class="ttdoc">Initializes from 2 scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:84</div></div>
<div class="ttc" id="group__foundation_html_ga07ffc52cd4afa8e797a5fe6e1cb7e17a"><div class="ttname"><a href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a></div><div class="ttdeci">#define PX_SHARED_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxSharedAssert.h:39</div></div>
<div class="ttc" id="classPxVec2_html_a98d498bfc67b78daf76b00970a3b1c2f"><div class="ttname"><a href="classPxVec2.html#a98d498bfc67b78daf76b00970a3b1c2f">PxVec2::multiply</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 multiply(const PxVec2 &amp;a) const</div><div class="ttdoc">a[i] * b[i], for all i. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:297</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28bd12477f3ca0b092c0b9b61bdfaf04"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">physx::intrinsics::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)</div><div class="ttdoc">platform-specific finiteness check (not INF or NAN) </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:127</div></div>
<div class="ttc" id="classPxVec2_html_aa17a4e6ca87c2fde59d8bca3103a62be"><div class="ttname"><a href="classPxVec2.html#aa17a4e6ca87c2fde59d8bca3103a62be">PxVec2::operator==</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const PxVec2 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:130</div></div>
<div class="ttc" id="group__foundation_html_gaa7415102b45174d3eda4d4f2f12127bc"><div class="ttname"><a href="group__foundation.html#gaa7415102b45174d3eda4d4f2f12127bc">operator*</a></div><div class="ttdeci">static PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator*(float f, const PxVec2 &amp;v)</div><div class="ttdef"><b>Definition:</b> PxVec2.h:337</div></div>
<div class="ttc" id="classPxVec2_html_a76af8d8980dac7c98b46b61698de3767"><div class="ttname"><a href="classPxVec2.html#a76af8d8980dac7c98b46b61698de3767">PxVec2::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float &amp; operator[](int index)</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec2.h:110</div></div>
<div class="ttc" id="group__foundation_html_ga11d5e4e77acad728886b380b5f3806f0"><div class="ttname"><a href="group__foundation.html#ga11d5e4e77acad728886b380b5f3806f0">PxSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxSqrt(float a)</div><div class="ttdoc">Square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:144</div></div>
<div class="ttc" id="classPxVec2_html_a96f72810f06447c2ad7a99889d718298"><div class="ttname"><a href="classPxVec2.html#a96f72810f06447c2ad7a99889d718298">PxVec2::PxVec2</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2()</div><div class="ttdoc">default constructor leaves data uninitialized. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:55</div></div>
<div class="ttc" id="classPxVec2_html_abf3769707f9e56d04c4f37ebdb8e23a9"><div class="ttname"><a href="classPxVec2.html#abf3769707f9e56d04c4f37ebdb8e23a9">PxVec2::y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> PxVec2.h:334</div></div>
<div class="ttc" id="classPxVec2_html_ac9caeb5f1c968260c9f463171152937f"><div class="ttname"><a href="classPxVec2.html#ac9caeb5f1c968260c9f463171152937f">PxVec2::operator+=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 &amp; operator+=(const PxVec2 &amp;v)</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec2.h:230</div></div>
<div class="ttc" id="classPxVec2_html_a15449fe74efa6c4a7e01c53bc6dc42be"><div class="ttname"><a href="classPxVec2.html#a15449fe74efa6c4a7e01c53bc6dc42be">PxVec2::dot</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float dot(const PxVec2 &amp;v) const</div><div class="ttdoc">returns the scalar product of this and other. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:270</div></div>
<div class="ttc" id="group__foundation_html_ga19ecbe58dd6039373c15c8452550bd07"><div class="ttname"><a href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)</div><div class="ttdoc">The return value is the lesser of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:86</div></div>
<div class="ttc" id="classPxVec2_html_ac65a226e1aac50af85eee2322af6cb58"><div class="ttname"><a href="classPxVec2.html#ac65a226e1aac50af85eee2322af6cb58">PxVec2::operator*=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 &amp; operator*=(float f)</div><div class="ttdoc">scalar multiplication </div><div class="ttdef"><b>Definition:</b> PxVec2.h:250</div></div>
<div class="ttc" id="classPxVec2_html_ab85491b29db2f9150f7790bdbf4f7be8"><div class="ttname"><a href="classPxVec2.html#ab85491b29db2f9150f7790bdbf4f7be8">PxVec2::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-() const</div><div class="ttdoc">negation </div><div class="ttdef"><b>Definition:</b> PxVec2.h:189</div></div>
<div class="ttc" id="classPxVec2_html_a4b60f4c08b8019e8c28967ed33d436ce"><div class="ttname"><a href="classPxVec2.html#a4b60f4c08b8019e8c28967ed33d436ce">PxVec2::PxVec2</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(PxZERO r)</div><div class="ttdoc">zero constructor. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:62</div></div>
<div class="ttc" id="group__foundation_html_gacd945627f345ba03e83a30387ab99dea"><div class="ttname"><a href="group__foundation.html#gacd945627f345ba03e83a30387ab99dea">PxRecipSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxRecipSqrt(float a)</div><div class="ttdoc">reciprocal square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:156</div></div>
<div class="ttc" id="classPxVec2_html_a07b74e15ed0f46a4a33db981b601fa7e"><div class="ttname"><a href="classPxVec2.html#a07b74e15ed0f46a4a33db981b601fa7e">PxVec2::PxVec2</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float a)</div><div class="ttdoc">Assigns scalar parameter to all elements. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:74</div></div>
<div class="ttc" id="classPxVec2_html_a72dcc709ef26ffc0b966c40cdb192f07"><div class="ttname"><a href="classPxVec2.html#a72dcc709ef26ffc0b966c40cdb192f07">PxVec2::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator*(float f) const</div><div class="ttdoc">scalar post-multiplication </div><div class="ttdef"><b>Definition:</b> PxVec2.h:213</div></div>
<div class="ttc" id="classPxVec2_html_a8a1607dbd9d4e63bf4d5af9ef4cd5a2e"><div class="ttname"><a href="classPxVec2.html#a8a1607dbd9d4e63bf4d5af9ef4cd5a2e">PxVec2::x</a></div><div class="ttdeci">float x</div><div class="ttdef"><b>Definition:</b> PxVec2.h:334</div></div>
<div class="ttc" id="group__foundation_html_gaf72e1dce9e874da7b92cbc0ea5e4e30d"><div class="ttname"><a href="group__foundation.html#gaf72e1dce9e874da7b92cbc0ea5e4e30d">PxAbs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxAbs(float a)</div><div class="ttdoc">abs returns the absolute value of its argument. </div><div class="ttdef"><b>Definition:</b> PxMath.h:107</div></div>
<div class="ttc" id="group__foundation_html_gaa014664f566202f7be1b2caa5625ffd6"><div class="ttname"><a href="group__foundation.html#gaa014664f566202f7be1b2caa5625ffd6">PxMax</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)</div><div class="ttdoc">The return value is the greater of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:70</div></div>
<div class="ttc" id="classPxVec2_html_a7d6d1414f15c429129ca88ed17f27181"><div class="ttname"><a href="classPxVec2.html#a7d6d1414f15c429129ca88ed17f27181">PxVec2::operator+</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator+(const PxVec2 &amp;v) const</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec2.h:197</div></div>
<div class="ttc" id="group__foundation_html_ga9727af514012bc32f852e20278a7b04e"><div class="ttname"><a href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void PX_UNUSED(T const &amp;)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:466</div></div>
<div class="ttc" id="PxMath_8h_html"><div class="ttname"><a href="PxMath_8h.html">PxMath.h</a></div></div>
<div class="ttc" id="classPxVec2_html"><div class="ttname"><a href="classPxVec2.html">PxVec2</a></div><div class="ttdoc">2 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:49</div></div>
<div class="ttc" id="group__foundation_html_gad6de0f4af98c5c5280b8fe695dc87318"><div class="ttname"><a href="group__foundation.html#gad6de0f4af98c5c5280b8fe695dc87318">PxIsFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)</div><div class="ttdoc">returns true if the passed number is a finite floating point number as opposed to INF...</div><div class="ttdef"><b>Definition:</b> PxMath.h:292</div></div>
<div class="ttc" id="classPxVec2_html_aea0a1b70187c8d6e2fb4f02a0fc069d3"><div class="ttname"><a href="classPxVec2.html#aea0a1b70187c8d6e2fb4f02a0fc069d3">PxVec2::operator-=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 &amp; operator-=(const PxVec2 &amp;v)</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec2.h:240</div></div>
<div class="ttc" id="classPxVec2_html_aa8ffec06e3a3ca712448e1e11232cb08"><div class="ttname"><a href="classPxVec2.html#aa8ffec06e3a3ca712448e1e11232cb08">PxVec2::PxVec2</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(const PxVec2 &amp;v)</div><div class="ttdoc">Copy ctor. </div><div class="ttdef"><b>Definition:</b> PxVec2.h:91</div></div>
<div class="ttc" id="classPxVec2_html_a87ec96060011ff56fb482ed88c841903"><div class="ttname"><a href="classPxVec2.html#a87ec96060011ff56fb482ed88c841903">PxVec2::magnitudeSquared</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitudeSquared() const</div><div class="ttdoc">returns the squared magnitude </div><div class="ttdef"><b>Definition:</b> PxVec2.h:173</div></div>
<div class="ttc" id="classPxVec2_html_a4c115c5ab9863553c558518f8b1b4d33"><div class="ttname"><a href="classPxVec2.html#a4c115c5ab9863553c558518f8b1b4d33">PxVec2::normalize</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()</div><div class="ttdoc">normalizes the vector in place </div><div class="ttdef"><b>Definition:</b> PxVec2.h:286</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="classPxVec2_html_adddd3544f4afb9a6c847e072e8c570b9"><div class="ttname"><a href="classPxVec2.html#adddd3544f4afb9a6c847e072e8c570b9">PxVec2::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-(const PxVec2 &amp;v) const</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec2.h:205</div></div>
<div class="ttc" id="classPxVec2_html_a0ad5e407464b9edaa205475f19eb426a"><div class="ttname"><a href="classPxVec2.html#a0ad5e407464b9edaa205475f19eb426a">PxVec2::maximum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 maximum(const PxVec2 &amp;v) const</div><div class="ttdoc">element-wise maximum </div><div class="ttdef"><b>Definition:</b> PxVec2.h:321</div></div>
<div class="ttc" id="classPxVec2_html_a527686006bf224315439c9ba0ddbeeb3"><div class="ttname"><a href="classPxVec2.html#a527686006bf224315439c9ba0ddbeeb3">PxVec2::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const float &amp; operator[](int index) const</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec2.h:120</div></div>
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